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Designing Learning Experiences: Supporting Teachers in the Process of Technology Change

机译:设计学习经验:在技术变革过程中支持教师

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As teachers adopt technology in their classrooms and develop the pedagogical models that will allow them to make use of the affordances of the technology, we are seeing improved learning outcomes and high-quality learning demonstrated. The pedagogical models that are showing the most promise come from ideas about how designers can implement the class of theories referred to as constructivism. Designers of technology-based learning environments can draw on the work of the many writers who have sought to develop guidelines and heuristics to support new modes of learning (see for example, Grabinger, 1996; Hannafin & Land, 1997; Squires, 1996). Constructivist frameworks are based upon the argument for learners being placed in authentic environments that incorporate sophisticated representations of context through such constructs as virtual "worlds". Learning experiences, which adopt these approaches, designed around bounded resources, such as CD-ROM technologies, are now well documented and many teachers have been making extensive use of these environments for some time. One such project, Exploring the Nardoo, which has been developed within constructivist frameworks as a virtual world has been acclaimed for its illustration of these concepts. The product displays varying degrees of fidelity of representation, learner immersion and active participation and has been shown to offer learning advantages for users. However, teachers need to continue to address the constantly changing nature of the capability of the technology, and potential learning opportunities offered by these changes. Unbounded environments, such as the World Wide Web, have offered a new set of affordances and now the concept of learning objects is set to again require teachers to re-conceptualise learning experiences for their students. The concept of a 'learning object' has developed from the movement to create reusable learning resources. Significant investment in content, described in terms of standards, which can be reused and re-purposed in education settings, is becoming a priority nationally (The Le@rning Federation, http://socci.edna.edu.au/newcms/view_page.asp) and internation- ally (Ariadne: http://ariadne.unil.ch/, Merlot: http://taste.merlot.org/, LRX: http://www.lrx.com.au/). Teachers are now seeking tools to make effective use of the myriad of learning objects that are now being developed, in such entities as digital libraries, to construct meaningful learning environments. This paper will review the changes in pedagogy which ICT based learning environments have been able to facilitate, report on research findings on learning outcomes for a series of innovative bounded CD-ROM learning environments, and review the potential of learning object technologies to again challenge teachers striving for high quality learning from their students.
机译:由于教师采用的技术在他们的教室和发展教学模式,将允许他们使用该技术的启示中,我们看到改进的学习成果和高质量的学习证明。所显示的最有希望的教学模式来自约设计者怎样实现类理论的思想被称为建构。以技术为基础的学习环境,设计人员可以对谁寻求发展的指导方针和启发,以支持新的学习模式中的许多作家的工作成果(见例如,Grabinger,1996; Hannafin与土地,1997年,斯夸尔斯,1996年)。建构框架是基于被放置在通过这样的结构作为虚拟“世界”结合上下文复杂交涉正宗的环境参数,为学习者。学习经验,其采用这些方法,设计围绕界的资源,如CD-ROM的技术,现在有据可查的,许多教师被广泛运用这些环境中一段时间​​。这样的一个项目,探索Nardoo,已经发展起来建构的框架内,虚拟世界已经被赞誉为它说明这些概念。该产品显示不同程度的表示的保真度,学习者浸没和积极参与的,并已被证明提供学习的优势为用户。然而,教师需要继续解决的技术能力,并通过这些变化提供了潜在的学习机会,不断变化的性质。无界的环境,如万维网,已经提供了一套新的启示,现在的学习对象的概念被设置为再次要求教师重新概念化的学习经历为他们的学生。一个“学习对象”的概念已经从运动发展到创建可重用的学习资源。在内容显著的投资,在标准的描述,可以重复使用,在教育环境中重新定意,是全国成为优先级(乐@ rning联邦,http://socci.edna.edu.au/newcms/view_page的.asp)和internation-烯丙基(阿里阿德涅:http://ariadne.unil.ch/,梅洛:http://taste.merlot.org/,LRX:http://www.lrx.com.au/)。现在老师都在寻求的工具来有效地利用学习,目前正在开发的,在这样的实体数字图书馆对象,构建有意义的学习环境的无数。本文将审查其信息和通信技术为基础的学习环境已经能够方便,对研究结果报告的学习成果进行了一系列创新的有界CD-ROM学习环境教育学的变化,并查看学习对象技术的潜力再次挑战教师追求高品质从学生的学习。

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