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Students as Game Designers: Learning by Creating Game Narratives in the Classroom

机译:学生作为游戏设计师:通过在教室里创造游戏叙述来学习

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This paper explores the role of game narrative for learning when elementary school students design their own computer games in the classroom. The paper is based on data from a research project where one 6th grade class and one 7th grade class designed their own computer games in the classroom, related to concepts from their social studies curriculum. Data was collected through video observation, and analyzed using interaction analysis. In this short paper, selections of the initial findings are summarized, to show how the process of creating the game story, designing the game world and developing game characters might impact the students' learning outcomes.
机译:本文探讨了游戏叙事在小学生在教室里设计自己的电脑游戏时学习的作用。本文以研究项目为基础的数据,其中一个6年级阶级和一名7年级课程在教室里设计了自己的电脑游戏,与社会研究课程的概念有关。通过视频观察收集数据,并使用相互作用分析分析。在这篇简短的论文中,总结了初始调查结果的选择,以展示如何创建游戏故事的过程,设计游戏世界和开发游戏角色可能会影响学生的学习成果。

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