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Understanding Game Designers and Their Creations: Cultural Narratives of Independent Game Production

机译:了解游戏设计师及其创作:独立游戏制作的文化叙事

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摘要

The aim of this study was to give voice to independent game designers and their production process. The research addressed the question: How do independent game designers describe their cultural spheres and how are these spheres and respective values communicated in their designs? A cultural lens was employed to better understand how designers think and how their designs are informed by their personal experiences. Twelve independent game designers were interviewed in two separate one-hour sessions, to discuss design and culture respectively. A visual approach---which included photo elicitation, drawing, and cognitive mapping---was utilized to support designers' expressions for "their ideas and work in a very visual and graphical way" (Lawson, 2005, p. 13). Narrative vignettes were used to present participants' voices (Ely, Vinz, Downing, & Anzul, 1997) and reflect themes found in previous literature including (a) tensions between creativity and sustainability, (b) design work inspired by personal experiences, and (c) designer value sets. This research builds on other reflective design literatures (Lawson, 2006; Cross, 2011; Flanagan & Nissenbaum, 2014; Schon, 1983), cultural theories (Rathje, 2009) and game production studies (O'Donnell, 2014; Nieborg, 2011; Whitson, 2012) to examine the relationship between design and culture. The work presented herein extends beyond game studies, as it is applicable to the design of other interactive technologies, like websites and mobile applications, and informs cultural studies in the design of technology products.
机译:这项研究的目的是让独立游戏设计师及其制作过程发声。该研究解决了一个问题:独立游戏设计师如何描述他们的文化领域,以及这些领域和各自的价值观在设计中如何传达?使用文化的镜头来更好地了解设计师的想法以及他们的个人经验如何为他们的设计提供信息。 12位独立游戏设计师分别在两个小时的专访中接受了采访,分别讨论了设计和文化。视觉方法(包括照片启发,绘画和认知映射)被用来支持设计师的表达,“以一种非常直观和图形化的方式表达他们的想法和工作”(Lawson,2005年,第13页)。叙事短片被用来表达参与者的声音(Ely,Vinz,Downing和Anzul,1997年),并反映了以前文献中发现的主题,包括(a)创造力和可持续性之间的紧张关系,(b)受个人经验启发的设计工作,以及( c)设计者价值集。这项研究建立在其他反光设计文献(Lawson,2006; Cross,2011; Flanagan&Nissenbaum,2014; Schon,1983),文化理论(Rathje,2009)和游戏生产研究(O'Donnell,2014; Nieborg,2011; Nordon,2011)的基础上。惠特森(Whitson,2012)研究设计与文化之间的关系。本文介绍的工作超出了游戏研究的范围,因为它适用于其他交互式技术(如网站和移动应用程序)的设计,并为技术产品设计中的文化研究提供了信息。

著录项

  • 作者

    Sandovar, Alyea Mea Yh'ra.;

  • 作者单位

    Fielding Graduate University.;

  • 授予单位 Fielding Graduate University.;
  • 学科 Design.;Social research.;Organizational behavior.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 285 p.
  • 总页数 285
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:53:27

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