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Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments

机译:用于学习的游戏设计叙述:为交互式学习环境的设计使用冒险游戏设计叙述装置和技术

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摘要

The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in popular adventure game design, along with an analysis of how narrative supports problem solving in adventure games. Additionally, an analysis of the underlying structure used in game design for developing narratives is presented along with design heuristics for constructing narratives for educational purposes.
机译:此概念分析的目的是通过观察叙事设备和技术如何支持复杂的多模式环境中的问题解决,来研究当代视频和计算机游戏如何为教学设计提供信息。具体来说,该分析简要概述了游戏类型以及叙事在流行冒险游戏设计中的作用,并分析了叙事如何支持冒险游戏中的问题解决。此外,还对游戏设计中用于开发叙事的基础结构进行了分析,并提出了用于构造叙事用于教育目的的设计启发法。

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