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Gaming Simulation Design for Individual and Team Situation Awareness

机译:个人与团队形势意识的游戏仿真设计

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Situation awareness is a key concept in understanding operator behaviour. Shortly, it can be described as knowing what is going on. For the past decades, human-in-the-loop simulators have been the traditional type of gaming simulations for studying or training situation awareness. The overall characteristic of gaming simulations is that they are a simulation of a system using gaming methods in which humans take part. Depending on a range of design choices, these gaming simulations take upon different visualizations and approaches to simulate aspects of the real world. Thus, a fundamental question is: what are the minimal requirements of a game to ensure natural levels of (team) situation awareness? This paper aims to capture and define the boundaries and limitations of gaming simulation design, in which the situation awareness of individuals and teams can be simulated and measured.
机译:情况意识是理解操作员行为的关键概念。很快,它可以被描述为了解发生了什么。在过去的几十年中,人类的循环模拟器一直是用于学习或培训局面意识的传统游戏模拟类型。游戏模拟的总体特征是它们是使用人类参与的游戏方法的系统的模拟。根据一系列设计选择,这些游戏模拟采取不同的可视化和方法来模拟现实世界的方面。因此,基本问题是:游戏的最小要求是什么,以确保(团队)情况意识的自然水平?本文旨在捕获和定义游戏仿真设计的界限和限制,其中可以模拟和测量个人和团队的情况意识。

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