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View from the virtual pocket: Using virtual simulation and video game technology to assess the situation awareness and decision making of NCAA quarterbacks.

机译:从虚拟口袋中查看:使用虚拟仿真和视频游戏技术评估NCAA四分卫的态势感知和决策能力。

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摘要

View from the Virtual Pocket is a proof of concept study in which a theoretical proposition about situation awareness in time constrained decision making is wedded to the affordances of a computer based simulation to ascertain if the real world decision making in the pocket of an NCAA quarterback can be modeled successfully for simulation based learning.;The researcher used the Situation Awareness Global Assessment Technique (SAGAT) for the purposes of (a) analyzing the situation awareness requirements for expert decision making and (b) to empirically assess the viability of using a computer based football simulator as a SAGAT simulation tool.;The highlight of this study is a Goal Directed Task Analysis (GDTA) developed in conjunction with some of the most recognized names in professional and collegiate football. The results of the (GDTA), a form of cognitive task analysis, defined the information requirements for expert quarterbacking and shed light on the enormous cognitive demands placed on the quarterback.;The researcher was able to create, categorize and program SAGAT queries from the Goal Directed Task Analysis into an innovative virtual reality simulator called the PlayAction Simulator PC. Once the queries were programmed and the plays were published, the Researcher evaluated the simulator's ability to (a) stop a simulated repetition at random points to ask probing questions aimed at evaluating a quarterback's SA and (b) create the ecological validity required to extapolate the informating needed to measure situation awareness in the domain of the quarterback.;The results of this inquiry (a) identified the goals of the quarterback, the decisions the quarterback has to make to achieve those goals and the information the quarterback needs to know in order to make accurate decisions, (b) validated the ability of the interactive virtual simulator to be used as a SAGAT Simulation tool in the assessment of the quarterback's situation awareness.;Additionally, the Goal Directed Task Analysis led to the creation of the Decision Making Model 4 QB's. The model, a hybrid of the Endsley (2000a; 2000b) SA Model and the Klein (1998) RPD Model, represents a viable and testable description of the situation assessment process that quarterbacks use to formulate an aerial hypothesis. Inherent in this new model is a proposition about the role of unconscious competence in the optimization of serially generated options.
机译:虚拟口袋中的视图是一种概念验证研究,其中有关时间受限决策中的态势感知的理论命题与基于计算机的模拟能力相结合,以确定NCAA四分卫口袋中的现实世界决策是否可以被成功建模以用于基于模拟的学习。;研究人员使用了情境意识全球评估技术(SAGAT),其目的是(a)分析专家决策的情境意识要求,以及(b)凭经验评估使用计算机的可行性基于足球的模拟器,作为SAGAT模拟工具。这项研究的重点是目标定向任务分析(GDTA),它是与一些专业和大学橄榄球中最知名的名字一起开发的。 (GDTA)的结果是认知任务分析的一种形式,它定义了专家四分卫的信息要求,并阐明了对四分卫的巨大认知需求。研究人员能够从中创建,分类和编程SAGAT查询。将目标定向任务分析集成到称为PlayAction Simulator PC的创新虚拟现实模拟器中。一旦对查询进行了编程并发布了剧本,研究人员就评估了模拟器的能力(a)在随机点停止模拟重复,以提出旨在评估四分卫的SA的探测问题,以及(b)建立推论四分卫的生态有效性的能力。需要进行信息通报以测量四分卫领域中的态势感知。(a)此查询的结果确定了四分卫的目标,四分卫为实现这些目标而必须做出的决策以及四分卫需要知道的信息为了做出准确的决策,(b)验证了交互式虚拟模拟器用作SAGAT模拟工具评估四分卫情况意识的能力。此外,目标定向任务分析还导致了决策模型的创建4个QB。该模型是Endsley(2000a; 2000b)SA模型和Klein(1998)RPD模型的混合体,它代表了对状况评估过程的可行且可检验的描述,四分卫使用这些模型来描述空中假设。这个新模型固有的一个命题是关于无意识能力在优化连续生成的期权中的作用。

著录项

  • 作者

    Bristow, Burnie.;

  • 作者单位

    Pepperdine University.;

  • 授予单位 Pepperdine University.;
  • 学科 Education Physical.;Psychology Experimental.;Education Technology of.
  • 学位 Ed.D.
  • 年度 2011
  • 页码 205 p.
  • 总页数 205
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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