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A DEVELOPMENT OF GAME-BASED LEARNING ENVIRONMENT FOR LINEAR EQUATION

机译:基于基于游戏的线性方程的发展

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Many studies and systems that use "pleasure" and "fun" as inherent elements in games to improve a learner's motivation have been developed in the field of learning environments. However, there are still few studies of situations where many learners gather at a single computer and participate in a game-based learning environment and where a computer designs the learning process by controlling the interactions (such as competition, collaboration, and learning by teaching) between learners and others who are learning by observation alone. Therefore, in this study, we propose a method (involving interaction control between learners) that generates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of an individual learner. In this paper, we explain a game-based learning environment called "Who becomes the king in the country of mathematics?" in which we have incorporated a "learner support agent" to support each learner and a "game control agent" to control the game. Furthermore, we report an evaluation experiment of the system which we carried out in a junior high school.
机译:在学习环境领域开发了许多使用“愉悦”和“乐趣”和“乐趣”作为游戏中固有要素的研究和系统已经开发出来。然而,许多学习者在一台计算机上聚集的情况下仍有很少的研究,并参加基于游戏的学习环境,并且计算机通过控制互动来设计学习过程(例如通过教学的竞争,协作和学习)学习者和其他人在一起学习的人之间。因此,在本研究中,我们提出了一种方法(涉及学习者之间的互动控制),它故意在学习者之间产生互动,以创建基于个人学习者的知识理解模型的学习机会。在本文中,我们解释了一个基于游戏的学习环境,称为“谁成为数学国家的国王?”其中我们已纳入“学习者支持代理”,以支持每个学习者和“游戏控制代理”来控制游戏。此外,我们报告了我们在初中进行的系统的评估实验。

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