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Using Online Learning to Analyze the Opponent's Behavior

机译:使用在线学习分析对手的行为

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Analyzing opponent teams has been established within the simulation league for a number of years. However, most of the analyzing methods are only available off-line. Last year we introduced a new idea which uses a time series-based decision tree induction to generate rules on-line. This paper follows that idea and introduces the approach in detail. We implemented this approach as a library function and are therefore able to use on-line coaches of various teams in order to test the method. The tests are based on two 'models': (a) the behavior of a goal-keeper, and (b) the pass behavior of the opponent players. The approach generates propositional rules (first rules after 1000 cycles) which have to be pruned and interpreted in order to use this new knowledge for one's own team. We discuss the outcome of the tests in detail and conclude that on-line learning despite of the lack of time is not only possible but can become an effective method for one's own team.
机译:分析对手团队已经在模拟联赛中建立了多年。但是,大多数分析方法仅在线提供。去年我们介绍了一种新的想法,它使用基于时间序列的决策树诱导来在线生成规则。本文遵循了解并详细介绍了这种方法。我们将这种方法实施为库函数,因此能够在线教授各种团队的往准来测试该方法。该测试基于两个“模型”:(a)目标守护者的行为,(b)对手球员的传递行为。该方法产生命题规则(在1000个周期之后的第一个规则)必须被修剪和解释,以便为自己的团队使用这种新知识。我们详细讨论了测试的结果,并结束了尽管缺乏时间的在线学习是不仅可能的,但可以成为自己团队的有效方法。

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