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Learning in Repeated Games with Minimal Information: The Effects of Learning Bias

机译:在重复游戏中以最少的信息进行学习:学习偏差的影响

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Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associates' actions or payoffs (i.e., minimal information). Given this reality, our goal is to create algorithms that learn effectively in repeated games played with minimal information. As in other applications of machine learning, the success of a learning algorithm in repeated games depends on its learning bias. To better understand what learning biases are most successful, we analyze the learning biases of previously published multi-agent learning (MAL) algorithms. We then describe a new algorithm that adapts a successful learning bias from the literature to minimal information environments. Finally, we compare the performance of this algorithm with ten other algorithms in repeated games played with minimal information.
机译:电力市场,社交网络和其他分布式网络的自动代理必须反复与其他智能代理进行交互,而通常不会观察到员工的行动或收益(即,最少的信息)。在这种情况下,我们的目标是创建一种算法,以最少的信息在重复的游戏中有效学习。与其他机器学习应用程序一样,学习算法在重复游戏中的成功取决于其学习偏向。为了更好地了解哪种学习偏向是最成功的,我们分析了以前发布的多智能体学习(MAL)算法的学习偏向。然后,我们描述一种新的算法,该算法可以将成功的学习偏见从文献适应到最小的信息环境。最后,我们在重复游戏中以最少的信息比较了该算法与其他十种算法的性能。

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