首页> 外文学位 >Multiagent social learning in large repeated games.
【24h】

Multiagent social learning in large repeated games.

机译:大型重复游戏中的多主体社交学习。

获取原文
获取原文并翻译 | 示例

摘要

This thesis studies a class of problems where rational agents can make suboptimal decisions by ignoring a side effect that each individual action brings to bear on the common good. It is generally believed that a mutually desirable strategy can be enforced as a stable outcome for rational agents if the imminent threat exists that any deviator from the strategy will be punished. This thesis expands this understanding, arguing that rationally bounded agents can learn to self-organize to stabilize on mutually beneficial outcomes without the explicit notion of threat. As an approach to demonstrate this capability, a double-layered multiagent learning algorithm, known here as IMPRES (implicit reciprocal strategy learning), has been developed.;In game theory, it is generally assumed that the players (agents) of a game are of equal ability. This thesis takes a contrasting view. The foundation of this work is inspired by the concept of "bounded rationality", where some agents may have more privileges than others either because they are exposed to different parts of information in the environment, or because they simply have higher computational power. Based on this intuition, this thesis investigates how agents can boost their performance by utilizing the notion of social learning - learning from one another in an agent society.;Theoretical and empirical results show that the IMPRES agents learn to behave rationally as if they are in a virtually optimal Nash equilibrium of a repeated game. To my knowledge, IMPRES is the first algorithm that achieves this property in games involving more than two players under imperfect monitoring.
机译:本文研究了一类问题,在这些问题中,理性主体可以通过忽略每个单独行动对共同利益产生的副作用而做出次优决策。一般认为,如果迫在眉睫的威胁是任何背离该策略的人都将受到惩罚,则可以将一种相互合意的策略作为一种稳定的结果作为理性行为者的强制结果。本论文扩大了这种理解,认为理性有限的特工可以学会自组织以稳定在互惠互利的结果上,而没有明确的威胁概念。作为证明这种能力的一种方法,已经开发了一种双层多主体学习算法,在这里称为IMPRES(隐式对等策略学习)。;在博弈论中,通常假定游戏的参与者(代理)是平等的能力。本论文采取相反的观点。这项工作的基础是受“有限理性”概念的启发的,在该概念中,某些代理可能比其他代理具有更多特权,这是因为它们暴露于环境中信息的不同部分,或者仅仅是因为它们具有更高的计算能力。基于这种直觉,本文研究了代理商如何通过利用社会学习的概念-在代理商社会中相互学习-来提高他们的绩效。;理论和实证结果表明,IMPRES代理商学会了理性行为,就好像他们处于重复博弈的最佳Nash平衡。据我所知,IMPRES是在涉及两个以上不完全监控的玩家的游戏中第一个实现此属性的算法。

著录项

  • 作者

    Oh, Jean.;

  • 作者单位

    Carnegie Mellon University.;

  • 授予单位 Carnegie Mellon University.;
  • 学科 Artificial Intelligence.;Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 150 p.
  • 总页数 150
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号