首页> 外国专利> GAME/LEARNING DEVICE LINKING LEARNING TO GAMES, AND LEARNING METHOD USING SAME

GAME/LEARNING DEVICE LINKING LEARNING TO GAMES, AND LEARNING METHOD USING SAME

机译:将学习与游戏联系起来的游戏/学习装置以及使用该游戏/学习装置的学习方法

摘要

The present invention relates to a learning/game device enabling playful learning. More particularly, the present invention relates to a play-type learning/game device configured so as to enable learning by connecting play to virtually all areas of educational learning problems since areas of learning can be expanded indefinitely to encompass math, Hangul (Korean characters), Chinese characters, animals, science, and other fields. Disclosed is the game/learning device having a built-in controller, characterized by consisting essentially of: a setting key for changing the controller to a setting mode in order to rewrite correct answers to various learning problems in a memory through a control by the controller; an input button unit for inputting a correct answer to a learning problem when the controller is in the setting mode; a stop button for providing a revision of an incorrect input during the setting of a correct answer in the setting mode; a display unit for setting the correct answer to the learning problems in the setting mode; and a first setting key insert unit to which the setting key is inserted. Further disclosed the learning game device having a built-in controller, consisting of: a start button for changing the controller to a learning mode; a display unit for displaying the state of problems being solved when the controller is in the learning mode; and a coin discharging device for receiving a signal through the controller when a correct answer for a learning problem is inputted in the learning mode, being driven, and discharging a coin, the coin discharging device being built into the learning/game device or being configured as a wired/wireless external unit. Through the present invention, virtually all areas of learning can be expanded such as math, Hangul (Korean characters), Chinese characters, animals, and science, and the setting of various new problems can be achieved through a rewrite function for changing the controller to the setting mode using the setting key of the learning/game device. Thus, the device is not limited to only the problems initially programmed in an existing learning/game device, but enables infinitely expandable learning, and has a function for discharging various forms of pocket money according to correct answers through the coin discharging device, so that various expanded forms of play/learning are enabled using the discharged coins.
机译:本发明涉及一种能够进行娱乐学习的学习/游戏设备。更具体地,本发明涉及一种游戏型学习/游戏设备,其被配置为通过将游戏连接到几乎所有教育学习问题的区域而使学习成为可能,因为学习领域可以无限地扩展以涵盖数学,韩文(韩文字符)。 ,汉字,动物,科学等领域。公开了一种具有内置控制器的游戏/学习设备,其特征在于基本上包括:设置键,用于将控制器改变为设置模式,以便通过控制器的控制将对各种学习问题的正确答案重写在存储器中。 ;输入按钮单元,用于当控制器处于设置模式时输入对学习问题的正确答案;停止按钮,用于在设置模式下设置正确答案时提供对错误输入的修正;显示单元,用于在设置模式下设置对学习问题的正确答案;第一设置键插入单元,其上插入设置键。进一步公开了具有内置控制器的学习游戏装置,包括:用于将控制器改变为学习模式的开始按钮;显示单元,用于在控制器处于学习模式时显示要解决的问题的状态;当在学习模式中输入正确的学习问题答案,驱动并排出硬币时,该硬币排出装置通过控制器接收信号,该硬币排出装置被内置在学习/游戏装置中或被配置作为有线/无线外部单元。通过本发明,实际上可以扩展所有的学习领域,例如数学,韩文(韩文),汉字,动物和科学,并且可以通过用于将控制器改变为控制器的重写功能来实现各种新问题的设置。使用学习/游戏设备的设置键设置模式。因此,该装置不仅限于在现有的学习/游戏装置中最初编程的问题,还可以无限扩展学习,并且具有根据正确的答案通过硬币排出装置排出各种形式的零用钱的功能,从而使用排出的硬币可以进行多种扩展的游戏/学习形式。

著录项

  • 公开/公告号WO2012177005A3

    专利类型

  • 公开/公告日2013-04-04

    原文格式PDF

  • 申请/专利权人 KIM YOUNG JO;

    申请/专利号WO2012KR04616

  • 发明设计人 KIM YOUNG JO;

    申请日2012-06-12

  • 分类号G09B7/04;G09B19/22;A63H33;

  • 国家 WO

  • 入库时间 2022-08-21 16:35:53

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