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A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game

机译:一个基于测验的游戏,用于解决不断增长的人口问题:将学习机制与THE GROWTH严肃游戏联系起来

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This paper discusses the integration of quiz mechanism into digital game-based learning platform addressing environmental and social issues caused by population growth. 50 participants' learning outcomes were compared before and after the session. Semi-structured interview was used to gather participants' viewpoints regarding of issues presented in the game. Phenomenography was used as a methodology for data collection and analysis. Preliminary outcomes have shown that the current game implementation and quiz mechanism can be used to: (1) promote learning and awareness on environmental and social issues and (2) sustain players' attention and engagements.
机译:本文讨论了测验机制将测验机制集成到基于数字游戏的学习平台,解决了人口增长引起的环境和社会问题。在会议之前和之后比较了50名参与者的学习结果。半结构性访谈用于收集参与者的观点,就游戏中提供的问题。现象术被用作数据收集和分析的方法。初步结果表明,目前的游戏实施和测验机制可用于:(1)促进对环境和社会问题的学习和意识,(2)维持参与者的关注和参与。

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