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Learning Computational Thinking Through Gamification and Collaborative Learning

机译:通过游戏化和协作学习来学习计算思维

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Computational thinking (CT) is becoming a growing field in educational research and practice. CT is not only related to coding or programming, but also a fundamental skill for everyone to solve problems effectively and efficiently with solutions that are reusable in different contexts, which helps to improve our analytical ability for different tasks. Therefore, parents are eager to enroll their children in children programming courses. This paper presents the design of a web-based game for learning computational thinking anywhere and anytime. It has a visual programming environment for programming virtual robot to complete specific tasks. Our game levels are designed to cover the following five core elements of CT: reformulation, recursion, decomposition, abstraction and systematic testing. The game also supports collaborative learning, in which some game levels involve multiple robots to be programmed by multiple players at the same time. A survey on twenty undergraduate computer science students showed that our game requires the application of the above five core elements of CT to complete, and is likely to be an attractive learning tool for learners including primary students.
机译:计算思维(CT)正在成为教育研究和实践中的一个增长领域。 CT不仅与编码或编程相关,而且是每个人使用可在不同上下文中重用的解决方案有效,高效地解决问题的基本技能,有助于提高我们对不同任务的分析能力。因此,父母渴望让他们的孩子参加儿童编程课程。本文介绍了一种基于Web的游戏的设计,该游戏可用于随时随地学习计算思维。它具有用于虚拟机器人编程以完成特定任务的可视化编程环境。我们的游戏级别旨在涵盖CT的以下五个核心元素:重新制定,递归,分解,抽象和系统测试。该游戏还支持协作学习,其中某些游戏级别包含多个机器人,这些机器人需要由多个玩家同时进行编程。一项针对20名本科计算机科学专业学生的调查表明,我们的游戏需要应用CT的上述五个核心要素才能完成,并且可能对包括小学生在内的学习者来说是一种有吸引力的学习工具。

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