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Learning Computational Thinking Through Gamification and Collaborative Learning

机译:通过娱乐和协作学习学习计算思考

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Computational thinking (CT) is becoming a growing field in educational research and practice. CT is not only related to coding or programming, but also a fundamental skill for everyone to solve problems effectively and efficiently with solutions that are reusable in different contexts, which helps to improve our analytical ability for different tasks. Therefore, parents are eager to enroll their children in children programming courses. This paper presents the design of a web-based game for learning computational thinking anywhere and anytime. It has a visual programming environment for programming virtual robot to complete specific tasks. Our game levels are designed to cover the following five core elements of CT: reformulation, recursion, decomposition, abstraction and systematic testing. The game also supports collaborative learning, in which some game levels involve multiple robots to be programmed by multiple players at the same time. A survey on twenty undergraduate computer science students showed that our game requires the application of the above five core elements of CT to complete, and is likely to be an attractive learning tool for learners including primary students.
机译:计算思维(CT)正在教育研究和实践中成为一个日益增长的领域。 CT不仅与编码或编程有关,而且为每个人提供有效和有效地解决在不同背景下可重复使用的解决方案的问题,这有助于提高我们的不同任务的分析能力。因此,父母渴望在儿童编程课程中注册孩子。本文介绍了一个基于网络的游戏,用于学习任何地方和随时随地的学习思维。它具有可视化编程环境,用于编程虚拟机器人以完成特定的任务。我们的游戏级别旨在涵盖以下五个核心元素的CT:重构,递归,分解,抽象和系统测试。游戏还支持协作学习,其中一些游戏级别涉及多个玩家同时编程多个机器人。关于二十个本科计算机科学学生的调查表明,我们的游戏要求在CT的上述五个核心元素的应用程序完成,并且可能是学习者包括小学生的有吸引力的学习工具。

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