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Learning movement primitives from optimal and dynamically feasible trajectories for humanoid walking

机译:从最佳且动态可行的人形行走轨迹学习运动原语

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We present a new approach for humanoid gait generation based on movement primitives learned from optimal and dynamically feasible motion trajectories. As testing platform we consider the humanoid robot HRP-2, so far only in simulation. Training data is generated by solving a set of optimal control problems for a minimum-torque optimality criterion and five different step lengths. As the dynamic robot model with all its kinematic and dynamic constraints is considered in the optimal control problem formulation, the resulting motion trajectories are not only optimal but also dynamically feasible. For the learning process we consider the joint angle trajectories of all actuated joints, the ZMP trajectory and the pelvis trajectory, which are sufficient quantities to control the robot. From the training data we learn morphable movement primitives based on Gaussian processes and principal component analysis. We show that five morphable primitives are sufficient to generate steps with 24 different lengths, which are close enough to both dynamical feasibility and optimality to be useful for fast on-line movement generation.
机译:我们提出了一种新的方法,可以根据从最佳和动态可行的运动轨迹中获悉的运动原语来生成人形步态。作为测试平台,我们考虑了类人机器人HRP-2,到目前为止,仅在仿真中。通过解决一组针对最小转矩最优标准和五个不同步长的最优控制问题来生成训练数据。由于在优化控制问题公式中考虑了具有所有运动学和动态约束的动态机器人模型,因此生成的运动轨迹不仅是最优的,而且在动力学上也是可行的。对于学习过程,我们考虑所有被驱动关节的关节角度轨迹,ZMP轨迹和骨盆轨迹,这些量足以控制机器人。从训练数据中,我们基于高斯过程和主成分分析学习可变形的运动原语。我们显示了五个可变形基元足以生成具有24个不同长度的步骤,这些步骤与动态可行性和最佳性都足够接近,可用于快速在线运动生成。

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