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Learning movement primitives from optimal and dynamically feasible trajectories for humanoid walking

机译:从最佳和动态可行的人形行走轨迹学习运动原语

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We present a new approach for humanoid gait generation based on movement primitives learned from optimal and dynamically feasible motion trajectories. As testing platform we consider the humanoid robot HRP-2, so far only in simulation. Training data is generated by solving a set of optimal control problems for a minimum-torque optimality criterion and five different step lengths. As the dynamic robot model with all its kinematic and dynamic constraints is considered in the optimal control problem formulation, the resulting motion trajectories are not only optimal but also dynamically feasible. For the learning process we consider the joint angle trajectories of all actuated joints, the ZMP trajectory and the pelvis trajectory, which are sufficient quantities to control the robot. From the training data we learn morphable movement primitives based on Gaussian processes and principal component analysis. We show that five morphable primitives are sufficient to generate steps with 24 different lengths, which are close enough to both dynamical feasibility and optimality to be useful for fast on-line movement generation.
机译:我们提出了一种基于从最佳和动态可行的运动轨迹学习的运动原语的人形步态生成的新方法。作为测试平台,我们考虑了人类机器人HRP-2,仅限于模拟。通过求解最小扭矩最优标准和五种不同的步长来解决一组最佳控制问题而产生训练数据。随着具有其所有运动和动态约束的动态机器人模型被认为是在最佳控制问题的制定中被考虑,所得到的运动轨迹不仅是最佳的,而且是动态可行的。对于学习过程,我们考虑所有致动关节的关节角度轨迹,ZMP轨迹和骨盆轨迹,这足以控制机器人。根据培训数据,我们基于高斯工艺和主要成分分析学习有线动作原语。我们表明五个可变原语足以产生具有24个不同长度的步骤,其足够接近动态可行性和最优性,以便在线运动产生。

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