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HasTA: Hasta Training Application Learning Theory Based Design of Bharatanatyam Hand Gestures Tutor

机译:HasTA:基于Bastanatyam手势导师设计的Hasta训练应用学习理论

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Hastas (Hand Gestures) are key elements in any of the Indian Classical dance forms. They have both functional aspects and an aesthetic appeal during Nritta (pure dance) performances. In this paper we report a pilot study conducted to understand what is the desired teaching-learning experience for teaching the Hastas as perceived by the students and the instructors. Based on these need analysis we propose a design for developing a mobile application "HasTA", as a Bharatanatyam gesture tutor. The design of the various elements in the tutor applies multimedia-learning principles to develop the learner interface. A proposed instructional strategy to use this application has essential 3 phases: demo - practice - perfect. An idea of a Blender Game Engine (BGE) based Demo, Practice and Perfect module in the application by integrating Kinect or web cam is discussed.
机译:Hastas(手势)是任何印度古典舞蹈形式中的关键元素。在Nritta(纯舞)表演中,它们既具有功能性的方面,又具有美学上的吸引力。在本文中,我们报告了一项试点研究,目的是了解学生和讲师所认为的教Hastas所需的教学经验。基于这些需求分析,我们提出了一种开发应用程序的设计,该应用程序是Bharatanatyam手势指导者,它是“ HasTA”移动应用程序。导师中各种元素的设计均采用多媒体学习原理来开发学习者界面。使用此应用程序的建议教学策略包含三个基本阶段:演示-练习-完善。通过集成Kinect或网络摄像头,讨论了在应用程序中基于Blender Game Engine(BGE)的演示,练习和完善模块的想法。

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