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Background Music Generation Using Music Texture Synthesis

机译:使用音乐纹理合成的背景音乐生成

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摘要

This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlapped region, the length of which is computed by random or clip matching method. Based on pitch, rhythm and chord cut criteria, the cutting point of the two clips is computed within the overlapped region. As a result, the two clips are concatenated at the cutting point. Generating some variations such as mirroring, retrograding and transposing of the given music clip makes the synthesized result much more dynamic. Suggested method is especially useful for interactive and real-time applications such as games and web contents.
机译:本文提出了一种从给定的短音乐片段实时合成长背景音乐序列的方法。输入剪辑的副本放置在重叠的区域,其长度通过随机或剪辑匹配方法计算。根据音高,节奏和和弦剪切标准,在重叠区域内计算两个片段的剪切点。结果,两个夹子在切割点处连接在一起。生成给定音乐剪辑的某些变体(例如镜像,回退和转置)会使合成结果更加动态。建议的方法对于交互式和实时应用程序(例如游戏和Web内容)特别有用。

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