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Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics

机译:基于第一人称视角和第三人称视角的脑电图和主观指标评估虚拟现实游戏的参与度

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Viewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.
机译:视角在游戏体验中,尤其是在虚拟现实(VR)中起着重要作用。但是,它仍未得到充分开发。在本文中,我们评估了不同的观看视角如何与使用脑电波测量的心理生理参与度,唤醒度和化合价相关。我们进行了一项实验,其中志愿者使用不同的视角和显示器玩游戏,而他们的脑电波则通过商用脑电图(EEG)耳机进行监控。使用脑电图数据,我们使用文献中的指标来计算参与度,唤醒度和化合价,然后将这些结果与主观的自我报告调查表的答案进行比较。然后,我们讨论本研究中心理生理指标与主观指标之间的比较,以验证其结果并不总是匹配。

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