首页> 外文会议>IEEE International Conference on Artificial Intelligence and Virtual Reality >Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics
【24h】

Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics

机译:基于脑电图和主观指标,基于第一和第三人称视角的虚拟现实游戏参与

获取原文

摘要

Viewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.
机译:观看透视在游戏体验中起着重要作用,特别是虚拟现实(VR)。但是,它仍然是曝光率的。在本文中,我们评估了使用脑波测量的精神生理参与,唤醒和价度量的不同观看视角。我们执行一个实验,其中志愿者使用不同的观点演奏游戏,并在其脑波通过商业脑电图(EEG)耳机监测的同时显示。使用EEG数据,我们使用来自文献的度量计算接合,唤醒和价级别,然后将这些结果与主观自我报告问卷进行比较。然后,我们讨论了心理生理学指标如何与本研究中的主观性的指标相比,验证其结果并不总是匹配。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号