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Research of Gamification Techniques and their Application in Digital Games for Older Adults

机译:游戏化技术及其在老年人数字游戏中的应用研究

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The concept of gamification has increased its importance in the field of research; and its main focus was in the area of education. It was considered appropriate to analyze the state of the art of gamification techniques in an increasingly relevant sector, such as older adults (whose number is growing); and where they can offer possibilities to improve the quality of life of these people, in terms of physical well-being, social inclusion and cognitive improvement. The article summarizes research on gamification and its potential application in digital games, and how these techniques can impact on the different life activities of older adults. It includes a systematic review of literature, which reveals trends and gaps in studies and proposals, on how gamified digital games, increase learning, promote socialization and exercise, and improve their cognitive and psychomotor skills; all within a context of active and healthy aging. The work developed can be subject to deeper evaluation and analysis, serving as a basis for further research work in the subject.
机译:游戏化的概念在研究领域已变得越来越重要。它的主要重点是教育领域。人们认为,在越来越相关的领域,例如老年人(其人数正在增长)中,分析游戏化技术的发展水平是适当的;在身体健康,社会包容和认知改善方面,他们可以提供哪些机会来改善这些人的生活质量。本文总结了游戏化及其在数字游戏中的潜在应用的研究,以及这些技术如何影响老年人的不同生活活动。它包括对文献的系统回顾,揭示了有关数字游戏如何游戏化,增加学习,促进社交和锻炼以及提高其认知和心理运动技能的研究和建议的趋势和差距;所有这些都是在积极健康的衰老背景下进行的。可以对所开发的作品进行更深入的评估和分析,以此作为对该主题进行进一步研究的基础。

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