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Research of Gamification Techniques and their Application in Digital Games for Older Adults

机译:群组化技术及其在老年人数字游戏中的应用研究

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The concept of gamification has increased its importance in the field of research; and its main focus was in the area of education. It was considered appropriate to analyze the state of the art of gamification techniques in an increasingly relevant sector, such as older adults (whose number is growing); and where they can offer possibilities to improve the quality of life of these people, in terms of physical well-being, social inclusion and cognitive improvement. The article summarizes research on gamification and its potential application in digital games, and how these techniques can impact on the different life activities of older adults. It includes a systematic review of literature, which reveals trends and gaps in studies and proposals, on how gamified digital games, increase learning, promote socialization and exercise, and improve their cognitive and psychomotor skills; all within a context of active and healthy aging. The work developed can be subject to deeper evaluation and analysis, serving as a basis for further research work in the subject.
机译:博彩的概念在研究领域提高了重要性;其主要重点是在教育领域。它被认为是适当的,分析越来越有关的部门,如越来越多的成年人(其数量增长);在物理福祉,社会包容性和认知改善方面,他们可以提供提高这些人的生活质量的可能性。本文总结了对游戏化及其在数字游戏中的潜在应用的研究,以及这些技术如何影响老年成人的不同生活活动。它包括对文学的系统审查,揭示了研究和提案中的趋势和差距,如何如何如何赌博的数字游戏,增加学习,促进社会化和运动,提高他们的认知和精神运动技能;一切都在积极和健康的老龄化的背景下。开发的工作可能受到更深的评估和分析,作为进一步研究主题的基础。

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