首页> 外国专利> TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES

TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES

机译:使用单个图形上下文和多个应用程序编程接口为游戏应用程序提供混合图形内容的技术和装置

摘要

Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display.
机译:提供了用于允许通过单个图形上下文同时呈现图形内容的技术和装置,该图形内容源自两个程序的执行,该两个程序使用两个不同的应用程序编程接口(API)生成与图形相关的命令。例如,游戏主机引擎可以使用第一API产生命​​令,并且可以使第一API的图形上下文被创建。除了可以将第二API命令转换成等效的第一API命令的仿真层之外,还可以执行使使用第二API的命令被创建的游戏应用代码。然后,仿真层可以将等效的第一API命令发送到图形上下文,所得的图形内容既来自使用第二API的游戏应用程序代码,又来自使用第一API的游戏主机引擎,它们将在图形上下文中混合在一起,然后渲染到显示器。

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