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Exploring Gamification Techniques and Applications for Sustainable Tourism

机译:探索可持续旅游业的游戏化技术及其应用

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Tourism is perceived as an appropriate solution for pursuing sustainable economic growth due to its main characteristics. In the context of sustainable tourism, gamification can act as an interface between tourists (clients), organisations (companies, NGOs, public institutions) and community, an interface built in a responsible and ethical way. The main objective of this study is to identify gamification techniques and applications used by organisations in the hospitality and tourism industry to improve their sustainable activities. The first part of the paper examines the relationship between gamification and sustainability, highlighting the links between these two concepts. The second part identifies success stories of gamification applied in hospitality and tourism and reviews gamification benefits by analysing the relationship between tourism organisations and three main tourism stakeholders: tourists, tourism employees and local community. The analysis is made in connection with the main pillars of sustainability: economic, social and environmental. This study is positioning the role of gamification in the tourism and hospitality industry and further, into the larger context of sustainable development.
机译:由于其主要特征,旅游业被视为追求可持续经济增长的适当解决方案。在可持续旅游业的背景下,游戏化可以充当游客(客户),组织(公司,非政府组织,公共机构)和社区之间的接口,以负责任和道德的方式建立接口。这项研究的主要目的是确定饭店和旅游业中组织用于改善其可持续活动的游戏化技术和应用。本文的第一部分考察了游戏化与可持续性之间的关系,突出了这两个概念之间的联系。第二部分通过分析旅游组织与三个主要旅游利益相关者(游客,旅游从业人员和当地社区)之间的关系,确定了游戏化在酒店和旅游业中应用的成功案例,并回顾了游戏化收益。结合可持续性的主要支柱进行了分析:经济,社会和环境。这项研究将游戏化的作用定位在旅游业和酒店业中,并且进一步将其纳入更大范围的可持续发展中。

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