首页> 外文会议>Emerging Lithographic Technologies X pt.1 >Modeling methodologies and defect printability maps for buried defects in EUV mask blanks
【24h】

Modeling methodologies and defect printability maps for buried defects in EUV mask blanks

机译:EUV掩模毛坯中掩埋缺陷的建模方法和缺陷可印刷性图

获取原文
获取原文并翻译 | 示例

摘要

A detailed analysis of FDTD simulations of EUV multilayers is performed for off-axis illumination angles. The reflections from the top half of the multilayer escape very easily, leading to fast ramp in the reflected field, however, convergence lulls can occur as the multitude of reflections within the bottom of the structure gather coherence before finally escaping and adding to the final reflection. FDTD simulations may need to be run 2-3X longer to ensure proper convergence when simulating EUV multilayers. Additionally, very small wavelength changes of 0.2% caused by numerical dispersion inside of FDTD can shift the Bragg reflection conditions in the multilayer to produce erroneous reflection results for angles > 10°. Defect printability maps are generated with a ray tracing methodology for both 2D and 3D defects coated with both a standard and a smoothing deposition process. Defect volume is found to be critical in determining the printability of defects. Finally, FDTD and the ray tracing method are used to simulate defects located inside of the multilayer where a particle may fall on a partially coated multilayer during the deposition process. The ray tracing methodology was found to accurately predict defect printability when compared to FDTD results for defects residing below the 20th bilayer. The maximal printability impact for defects within the multilayer occurs when the defect is placed on the middle bilayer (20th) of the stack. Above this location, the defect impact is lessened since the multilayer is split into two sections and the bottom section is able to retain enough unperturbed multilayers to produce higher reflectivities.
机译:对离轴照明角度进行了EUV多层FDTD模拟的详细分析。多层结构上半部分的反射很容易逃逸,从而导致反射场快速倾斜,但是,由于结构底部内的大量反射聚集了相干,最终逃逸并增加了最终反射,会出现会聚现象。 。 FDTD仿真可能需要运行2-3倍更长的时间,以确保在模拟EUV多层膜时具有适当的收敛性。此外,由于FDTD内部数值色散所引起的0.2%的非常小的波长变化可能会使多层中的布拉格反射条件发生偏移,从而导致角度> 10°时产生错误的反射结果。缺陷的可印性图是使用光线跟踪方法生成的,用于同时涂覆标准和平滑沉积工艺的2D和3D缺陷。发现缺陷量对于确定缺陷的可印刷性至关重要。最后,FDTD和射线追踪方法用于模拟位于多层内部的缺陷,在沉积过程中,颗粒可能会落在部分涂覆的多层上。与FDTD结果相比,对于位于第20双层以下的缺陷,射线追踪方法被发现可以准确地预测缺陷的可印刷性。当缺陷放置在堆叠的中间双层(第20个)上时,会对多层中的缺陷产生最大的可印刷性影响。在该位置上方,由于多层被分为两部分,并且底部能够保留足够多的不受干扰的多层以产生更高的反射率,因此可以减少缺陷影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号