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Modeling methodologies and defect printability maps for buried defects in EUV mask blanks

机译:EUV掩模空白埋藏缺陷的建模方法和缺陷可印刷图

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A detailed analysis of FDTD simulations of EUV multilayers is performed for off-axis illumination angles. The reflections from the top half of the multilayer escape very easily, leading to fast ramp in the reflected field, however, convergence lulls can occur as the multitude of reflections within the bottom of the structure gather coherence before finally escaping and adding to the final reflection. FDTD simulations may need to be run 2-3X longer to ensure proper convergence when simulating EUV multilayers. Additionally, very small wavelength changes of 0.2% caused by numerical dispersion inside of FDTD can shift the Bragg reflection conditions in the multilayer to produce erroneous reflection results for angles >10°. Defect printability maps are generated with a ray tracing methodology for both 2D and 3D defects coated with both a standard and a smoothing deposition process. Defect volume is found to be critical in determining the printability of defects. Finally, FDTD and the ray tracing method are used to simulate defects located inside of the multilayer where a particle may fall on a partially coated multilayer during the deposition process. The ray tracing methodology was found to accurately predict defect printability when compared to FDTD results for defects residing below the 20th bilayer. The maximal printability impact for defects within the multilayer occurs when the defect is placed on the middle bilayer (20th) of the stack. Above this location, the defect impact is lessened since the multilayer is split into two sections and the bottom section is able to retain enough unperturbed multilayers to produce higher reflectivities.
机译:对轴外照明角度进行EUV多层的FDTD模拟的详细分析。来自多层逃逸的上半部分的反射很容易,导致反射场中的快速斜坡,然而,随着结构底部内的众多反射,可以在最终逃脱并加入最终反射之前作为结构底部的众多反射发生。 FDTD仿真可能需要更长2-3倍,以确保在模拟EUV多层时正确收敛。另外,由FDTD内部的数值分散体引起的非常小的波长变化在FDTD内部引起的,可以使多层的布拉格反射条件换成角度的角度> 10°的错误反射结果。使用标准和平滑沉积工艺的2D和3D缺陷产生缺陷可印刷方法,为2D和3D缺陷产生射线跟踪方法。发现缺陷卷在确定缺陷的可印刷性方面是至关重要的。最后,FDTD和光线跟踪方法用于模拟位于多层内部的缺陷,其中颗粒在沉积过程中可能落在部分涂覆的多层上。发现光线跟踪方法,以准确地预测与驻留在第20个双层的缺陷的缺陷的FDTD结果时缺陷可印刷性。当将缺陷放置在堆叠的中间双层(20th)上时,发生多层缺陷的最大可印刷能力。在该位置之上,由于多层被分成两个部分,并且底部能够保留足够的多层的多层以产生更高的反射率,因此减少缺陷冲击。

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