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How much sport is in sports games? A new taxonomy and discussion on game design issues

机译:运动游戏中有多少运动?有关游戏设计问题的新分类法和讨论

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This paper deals with the question how much “Sport” is in sports games. Taking the broad market for sports games and games with sports content, it seems to be necessary to define a new taxonomy. This would, on the one hand, enable new scientific research, especially for sports and computer science, and on the other hand give insights into how the market is structured today. This means that the design as well as the production of these games has to be discussed. The following analysis shows clearly that the game industry has not exhausted sports game market opportunities, especially the combination of sports and serious gaming, which will referred as "serious exergames" in this paper. Finally this paper looks to open the field to serious discussion and analysis of sports games.
机译:本文讨论了体育游戏中“运动”有多少的问题。在体育游戏和具有体育内容的游戏的广阔市场中,似乎有必要定义一种新的分类法。一方面,这将有助于开展新的科学研究,尤其是体育和计算机科学领域的科学研究;另一方面,这将使人们对当今市场的结构有深刻的了解。这意味着必须讨论这些游戏的设计和制作。下面的分析清楚地表明,游戏行业并未耗尽体育游戏的市场机会,尤其是体育和严肃游戏的结合,在本文中将其称为“严肃游戏”。最后,本文希望为体育游戏的认真讨论和分析打开领域。

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