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The issue of 'deep control' in professional e-sports - A critical analysis of intellectual property structures in electronic gaming.

机译:专业电子竞技中的“深度控制”问题-对电子游戏中知识产权结构的严格分析。

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摘要

This thesis deals with the issue of what the author calls "deep control" through IP law in the area of electronic sports (e-sports). The term is chosen because publishers of electronic games are able not only to protect the market of their original product, the game, but can also control downstream markets. The production of e-sports competition broadcasts, intended for the consumption via viewing as opposed to the active playing of the game, is such a downstream market. So far, the legal issues involved in e-sports production have only attracted limited interest from scholars and case law addressing these particular issues hardly exists. Therefore, the first part of this work sets out to describe the structures of IP rights in e-sports with special focus on copyright law. Next, it is shown how these rights confer deep control onto the publisher. The paper concludes with an economic analysis.
机译:本文涉及作者在电子体育(电子竞技)领域通过知识产权法所称的“深度控制”问题。选择该术语是因为电子游戏的发行商不仅能够保护其原始产品(游戏)的市场,而且能够控制下游市场。电子竞技比赛广播的制作是一个下游市场,旨在通过观看来消费,而不是主动玩游戏。到目前为止,涉及电子竞技生产的法律问题仅引起学者的有限兴趣,解决这些特殊问题的判例法几乎不存在。因此,本工作的第一部分着手描述电子竞技中的知识产权结构,特别侧重于版权法。接下来,显示这些权限如何将深度控制权授予发布者。本文最后进行了经济分析。

著录项

  • 作者

    Harttung, Jochen.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Law.;Intellectual property.
  • 学位 LL.M.
  • 年度 2015
  • 页码 64 p.
  • 总页数 64
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:52:19

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