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Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning

机译:基于数字游戏的学习方式对学生学习动机和学习成绩的影响

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Learning styles have been recognized as an important human factor that might affects students' learning performance. In this paper, we aim to investigate whether learning styles affect students' motivations in learning with educational computer games. Two versions of an educational game have been developed based on the sequential/global dimension of the learning style proposed by Felder and Silverman. The experimental results show that the learning motivation of the students who learn with the learning style-fit version is significantly higher than that of those learn with non-fir version, implying that proper design of educational computer game based on learning styles is helpful to students in promoting their motivation and learning achievement.
机译:学习风格已被认为是可能影响学生学习成绩的重要人为因素。在本文中,我们旨在调查学习方式是否会影响学生使用教育性计算机游戏进行学习的动机。根据Felder和Silverman提出的学习风格的顺序/全局维度,开发了两种版本的教育游戏。实验结果表明,学习风格适合版本的学生的学习动机明显高于非冷杉版本学习者,这表明基于学习风格的教育计算机游戏的正确设计对学生是有帮助的。促进他们的动力和学习成果。

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