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Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning

机译:学习方式对基于数字游戏学习中学生动机与学习成果的影响

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Learning styles have been recognized as an important human factor that might affects students' learning performance. In this paper, we aim to investigate whether learning styles affect students' motivations in learning with educational computer games. Two versions of an educational game have been developed based on the sequential/global dimension of the learning style proposed by Felder and Silverman. The experimental results show that the learning motivation of the students who learn with the learning style-fit version is significantly higher than that of those learn with non-fir version, implying that proper design of educational computer game based on learning styles is helpful to students in promoting their motivation and learning achievement.
机译:学习方式被认为是可能影响学生的学习表现的重要人类因素。在本文中,我们的目标是调查学习风格是否影响学生在教育计算机游戏学习的动机。基于Felder和Silverman提出的学习方式的顺序/全球维度开发了两种教育游戏版本。实验结果表明,学习风格拟合版本的学生的学习动机显着高于与非杉木版学习的学生,这意味着基于学习风格的教育计算机游戏正确设计对学生有帮助促进他们的动机和学习成就。

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