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Dynamic difficulty for checkers and Chinese chess

机译:跳棋和中国象棋的动态难度

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We investigate the practical effectiveness of a theoretically sound algorithm for dynamic difficulty adjustment in computer games: Firstly, we show how the partially ordered set master (Posm) algorithm [11] can be incorporated in board games, taking checkers and Chinese chess as examples. Secondly, we describe an empirical study of (i) Posm on checkers against synthetic opponents of varying strength, (ii) Posm on chinese chess against synthetic opponents of varying strength, and (iii) Posm on Chinese chess against human opponents of varying strength. Our results indicate that Posm can indeed serve as a flexible and effective subroutine for dynamical difficulty adjustment in computer games.
机译:我们研究了理论上合理的算法在计算机游戏中进行动态难度调整的实际有效性:首先,我们以跳棋和中国象棋为例,说明如何将部分有序集主(Posm)算法[11]纳入棋盘游戏。其次,我们描述了一项实证研究:(i)对抗不同强度的合成对手的跳棋上的姿势;(ii)对不同强度的合成对手的下棋上的姿势;(iii)对不同强度的人类对手的下棋上的姿势。我们的结果表明,Posm确实可以作为灵活而有效的子例程来调整计算机游戏中的动态难度。

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