首页> 外国专利> UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES

UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES

机译:通用,统一的棋盘和绘画,雕塑的棋子,适用于韩文,中文和西方的棋类游戏

摘要

The Game is designed in the metaphor of the High-Walled Medieval City of Citadel, and Casbah, that is still thriving in Morocco. The Medieval City hardly changed. The vibrant ancient culture, is especially evident in the vast indoor market. So wide and complex, the indoor market is, people get lost, and cannot find the exit from central area. Game Board emulates the ancient city layout. The Board Grid system is overlaid on the Grid system of ancient Board game, “Go” in Japanese or Baduk, in Korean. Because, Citadel game board overlays on Go Grid system, there are milliard of games can be played. Citadel and Casbah games are rich in variation of Game plays. The design deliberately allows the user to introduce their own play rules, and optional game plays. That is part of this Board game's interesting feature. Board games are usually designed to challenge playing ability of players. This game incorporates, Chance games by rolling of two dice. Two numbers obtained are used to move Board pieces. Player's ability to make tactical moves of pieces, are delicately balanced with Chance games, by design, and play rules. Rich array of optional plays, can adjust player's skills, to be able to play with less skilled, or young children to play with much more skilled, older players. In Non-capture mode, pieces are not captured and removed from the board, as in Chinese Checkers. The Inventor introduced “Piggyback” methods, to prevent opponent's deliberate obstructing act of not moving his pieces promptly.
机译:游戏的设计是根据中世纪城堡高城和卡斯巴(Casbah)的比喻进行的,而该城堡仍在摩洛哥蓬勃发展。中世纪城市几乎没有改变。充满活力的古代文化在广阔的室内市场中尤为明显。室内市场是如此广泛和复杂,人们迷路了,无法找到中心区域的出口。游戏板模拟古代城市布局。棋盘网格系统覆盖在古代棋盘游戏的网格系统上,日语(日语)为“ Go”,韩语为Baduk。因为,Citadel游戏板覆盖在Go Grid系统上,所以可以玩许多游戏。 Citadel和Casbah游戏具有丰富的游戏玩法。该设计故意允许用户介绍自己的游戏规则和可选的游戏方式。这是该棋盘游戏有趣功能的一部分。棋盘游戏通常旨在挑战玩家的游戏能力。该游戏通过滚动两个骰子合并Chance游戏。获得的两个数字用于移动板件。玩家的战术动作能力,根据设计和游戏规则,与Chance游戏保持了微妙的平衡。丰富的可选游戏,可以调整玩家的技能,以便能够与技术水平较低的孩子或年幼的孩子一起玩,以与技术水平更高的年龄较大的孩子一起玩。在非捕获模式下,不像中文棋子一样捕获碎片并将其从板上移除。发明人引入了“背负式”方法,以防止对手故意不及时移动棋子的行为。

著录项

  • 公开/公告号US2019176022A1

    专利类型

  • 公开/公告日2019-06-13

    原文格式PDF

  • 申请/专利权人 SANG C. LEE;

    申请/专利号US201715840853

  • 发明设计人 SANG C. LEE;

    申请日2017-12-13

  • 分类号A63F3/02;A63F3;A63F9/04;

  • 国家 US

  • 入库时间 2022-08-21 12:12:25

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