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UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES
UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES
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机译:通用,统一的棋盘和绘画,雕塑的棋子,适用于韩文,中文和西方的棋类游戏
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摘要
The Game is designed in the metaphor of the High-Walled Medieval City of Citadel, and Casbah, that is still thriving in Morocco. The Medieval City hardly changed. The vibrant ancient culture, is especially evident in the vast indoor market. So wide and complex, the indoor market is, people get lost, and cannot find the exit from central area. Game Board emulates the ancient city layout. The Board Grid system is overlaid on the Grid system of ancient Board game, “Go” in Japanese or Baduk, in Korean. Because, Citadel game board overlays on Go Grid system, there are milliard of games can be played. Citadel and Casbah games are rich in variation of Game plays. The design deliberately allows the user to introduce their own play rules, and optional game plays. That is part of this Board game's interesting feature. Board games are usually designed to challenge playing ability of players. This game incorporates, Chance games by rolling of two dice. Two numbers obtained are used to move Board pieces. Player's ability to make tactical moves of pieces, are delicately balanced with Chance games, by design, and play rules. Rich array of optional plays, can adjust player's skills, to be able to play with less skilled, or young children to play with much more skilled, older players. In Non-capture mode, pieces are not captured and removed from the board, as in Chinese Checkers. The Inventor introduced “Piggyback” methods, to prevent opponent's deliberate obstructing act of not moving his pieces promptly.
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