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System and method for associating a user to a shard based on third party latency
System and method for associating a user to a shard based on third party latency
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机译:用于基于第三方等待时间将用户与分片相关联的系统和方法
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摘要
One aspect of the disclosure relates to facilitating association of a user of an online game to a shard based on aggregated data related to third party latency and further based on social graphs associated with the user. A first type of aggregated third party latency may be calculated based on one or more of: a plurality of first latencies from a device associated with the user to a first plurality of users associated with the first shard and a plurality of second latencies from the first plurality of users to the first shard. A second type of aggregated third party latency may be calculated based on one or more of: a plurality of first latencies from the device associated with the user to a second plurality of users associated with the second shard and a plurality of second latencies from the second plurality of users to the second shard.
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