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Modeling Joint Improvisation between Human and Virtual Players in the Mirror Game

机译:在镜像游戏中模拟人类和虚拟玩家之间的即兴创作

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摘要

Joint improvisation is observed to emerge spontaneously among humans performing joint action tasks, and has been associated with high levels of movement synchrony and enhanced sense of social bonding. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates the emergence of jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. A theoretical model based on observations and analysis of experimental data is proposed to capture the main features of their interaction. A set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Then, the model is used to drive a computer avatar able to improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce the emergence of joint movement between the participants.
机译:观察到关节即兴表演在执行关节动作任务的人中自发出现,并且与高水平的动作同步性和增强的社会联系感相关。探索联合即兴出现背后的潜在认知和神经机制是一项开放的研究挑战。本文研究了镜像游戏中两个参与者之间联合即兴动作的出现,这是一个典型的联合任务示例。提出了基于观察和实验数据分析的理论模型,以捕捉它们相互作用的主要特征。进行了一组实验以测试和验证模型再现实验观察结果的能力。然后,该模型用于驱动计算机化身,该化身能够实时改善与人类参与者的关节运动。最后,对提出的模型进行了收敛分析,以确认其再现参与者之间关节运动出现的能力。

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