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Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game

机译:在镜像游戏中与人类共同创作的虚拟玩家的设计

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摘要

Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants.
机译:在执行联合行动任务的人员中经常观察到联合即兴创作。探索联合即兴出现背后的潜在认知和神经机制是一项开放的研究挑战。本文研究了镜像游戏中两个参与者之间的联合即兴动作,这是一个典型的联合任务示例。首先,为了建立一个人类基准,进行了涉及不同人类角色的运动协调的实验。事先没有指定领导者和跟随者。我们发现联合即兴演奏的特点是缺乏领导者和高度的运动同步性。然后,提出了一个理论模型来捕获它们相互作用的某些特征,并进行了一组实验以测试和验证模型再现实验结果的能力。此外,该模型用于驱动计算机化身,该化身能够成功地实时改善与人类参与者的关节运动。最后,对提出的模型进行收敛性分析,以确认其再现参与者之间关节运动的能力。

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