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The Interplay of Reward and Energy in Real-Time Systems

机译:实时系统中奖励与能量的相互作用

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摘要

This work contends that three constraints need to be addressed in the context of power-aware real-time systems: energy, time and task rewards/values. These issues are studied for two types of systems. First, embedded systems running applications that will include temporal requirements (e.g., audio and video). Second, servers and server clusters that have timing constraints and Quality of Service (QoS) requirements implied by the application being executed (e.g., signal processing, audio/video streams, webpages). Furthermore, many future real-time systems will rely on different software versions to achieve a variety of QoS-aware tradeoffs, each with different rewards, time and energy requirements.For hard real-time systems, solutions are proposed that maximize the system reward/profit without exceeding the deadlines and without depleting the energy budget (in portable systems the energy budget is determined by the battery charge, while in server farms it is dependent on the server architecture and heat/cooling constraints). Both continuous and discrete reward and power models are studied, and the reward/energy analysis is extended with multiple task versions, optional/mandatory tasks and long-term reward maximization policies.For soft real-time systems, the reward model is relaxed into a QoS constraint, and stochastic schemes are first presented for power management of systems with unpredictable workloads. Then, load distribution and power management policies are addressed in the context of servers and homogeneous server farms. Finally, the work is extended with QoS-aware local and global policies for the general case of heterogeneous systems.
机译:这项工作认为,在具有功耗意识的实时系统的上下文中需要解决三个约束:能量,时间和任务奖励/价值。针对两种类型的系统研究了这些问题。首先,运行应用程序的嵌入式系统将包括时间要求(例如,音频和视频)。其次,服务器和服务器群集具有被执行的应用程序所暗示的时间限制和服务质量(QoS)要求(例如,信号处理,音频/视频流,网页)。此外,许多未来的实时系统将依赖于不同的软件版本来实现各种QoS感知的权衡,每个权衡都有不同的回报,时间和能源要求。对于硬实时系统,提出了可以最大程度地提高系统回报/的解决方案。在不超过最后期限且不耗尽能源预算的情况下获得利润(在便携式系统中,能源预算由电池电量决定,而在服务器场中,能源预算取决于服务器架构和热量/冷却限制)。研究了连续和离散的奖励和权力模型,并通过多种任务版本,可选/强制性任务和长期奖励最大化策略扩展了奖励/能量分析。对于软实时系统,奖励模型被放宽为首先介绍了QoS约束和随机方案,用于具有不可预测工作负载的系统的电源管理。然后,在服务器和同类服务器场的环境中解决负载分配和电源管理策略。最后,针对异构系统的一般情况,使用支持QoS的本地和全局策略扩展了工作。

著录项

  • 作者

    Rusu Cosmin Alexandru;

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  • 年度 2006
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  • 原文格式 PDF
  • 正文语种 en
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