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Understanding the experience of instructional design with course management systems in higher education

机译:了解高等教育课程管理系统中的教学设计经验

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摘要

This study takes a qualitative approach to investigate the design and development of online learning environments in various contexts. It employs a multiple case study strategy and Activity Theory as a research framework. The thick descriptions of three cases suggest that: First, while dealing with ill-structured problems, the instructional designers articulated solution ideas early in the process without conducting a thorough analysis and defining problems. They tended to adhere to the early solutions and to explore alternatives within their original plans. The early solutions addressed some key issues of online teaching and learning. They were used to guide the design and the development while being revised. Second, although the Course Management Systems facilitated constructivist learning to various extents, their capacity of creating an intuitive learning experience was weak. Such weakness resulted in additional work for the designers. To create an effective online learning environment, the designers needed to have the knowledge and skills for the pedagogical use of technologies. Such knowledge and skills help them link pedagogy with technology while envisioning the course delivery and generating early solutions. Therefore, current CMSs were considered a tool for experienced designers. As a design tool, they acted as a shared workplace to construct shared objects and understanding in collaborative instructional design. Third, in addition to the use of CMS, online delivery policies and the choice of a course development model (how to collaborate with faculty) shaped the design decision-making. By using a CMS, the designers may unconsciously take a technology-driven approach in their design, the impact of which requires more exploration. Fourth, Activity Theory is a valuable framework to examine the complexity of instructional design in a systematic manner. Although the framework is far from perfect and too sophisticated for a novice, it contains various tools to map the activity of instructional design and illustrate the transformation of an online learning environment. Using the principles of Activity Theory, scaffolding can be erected to understand how various tools and rules mediate the design decision-making and the collaborative practice of design.
机译:本研究采用定性方法来研究各种情况下在线学习环境的设计和开发。它采用了多案例研究策略和活动理论作为研究框架。对三种情况的详细描述表明:首先,在处理结构不良的问题时,教学设计人员在流程的早期就阐明了解决方案的思想,而没有进行透彻的分析和定义问题。他们倾向于坚持早期解决方案,并在其原始计划中探索替代方案。早期的解决方案解决了在线教学的一些关键问题。它们被用来指导设计和开发,同时进行修订。其次,尽管课程管理系统在不同程度上促进了建构主义学习,但其创造直观学习体验的能力却很薄弱。这种弱点导致设计师需要更多的工作。为了创建有效的在线学习环境,设计人员需要具备用于技术教学的知识和技能。这些知识和技能可帮助他们将教学法与技术联系起来,同时可以设想课程的交付和产生早期解决方案。因此,当前的CMS被认为是经验丰富的设计师的工具。作为设计工具,他们充当共享工作场所,以构建协作教学设计中的共享对象和理解。第三,除了使用CMS外,在线交付政策和课程开发模型的选择(如何与教职员工合作)还影响了设计决策。通过使用CMS,设计人员可能会在设计中无意识地采用技术驱动的方法,其影响需要更多的探索。第四,活动理论是一个有价值的框架,可以系统地检查教学设计的复杂性。尽管该框架远非完美,并且对于新手来说太复杂,但它包含各种工具来绘制教学设计活动并说明在线学习环境的转变。使用活动理论的原理,可以搭建脚手架,以了解各种工具和规则如何介导设计决策和设计的协作实践。

著录项

  • 作者

    Zhang Dai;

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  • 年度 2009
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  • 原文格式 PDF
  • 正文语种 en
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