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Alive and grasping: Stable and rapid semantic access to an object category but not object graspability

机译:活着和掌握:对对象类别的稳定且快速的语义访问,但对对象的可掌握性却没有

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How quickly do different kinds of conceptual knowledge become available following visual word perception? Resolving this question will inform neural and computational theories of visual word recognition and semantic memory use. We measured real-time brain activity using event-related brain potentials (ERPs) during a googo task to determine the upper limit by which category-related knowledge (livingonliving) and action-related knowledge (graspable/ungraspable) must have been accessed to influence a downstream decision process. We find that decision processes can be influenced by the livingonliving distinction by 160. ms after stimulus onset whereas information about (one-hand) graspability is not available before 300. ms. We also provide evidence that rapid access to category-related knowledge occurs for all items, not just a subset of living, nonliving, graspable, or ungraspable ones, and for all participants regardless of their response speed. The latency of the N200 nogo effect by contrast is sensitive to decision speed. We propose a tentative hypothesis of the neural mechanisms underlying semantic access and a subsequent decision process.
机译:视觉单词感知后,各种概念知识将如何迅速获得?解决该问题将为视觉和视觉单词识别以及语义记忆的使用提供神经和计算理论。我们在去/去做任务期间使用事件相关的脑电势(ERP)测量了实时脑部活动,以确定类别相关的知识(生存/非生活)和与动作相关的知识(可抓/不可抓)必须具有的上限被访问以影响下游决策过程。我们发现,决策过程可能受刺激发生后160. ms的生存/非生存差异的影响,而有关(单手)抓握性的信息在300. ms之前不可用。我们还提供证据表明,所有项目都可以快速获得与类别相关的知识,而不仅仅是生活,无生命,可抓握或不可抓握的项目的子集,并且所有参与者都可以快速获得与类别相关的知识,而无论其响应速度如何。相比之下,N200 nogo效应的延迟对决策速度很敏感。我们提出了语义访问和后续决策过程背后的神经机制的暂定假设。

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