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Control system for the haptic paddle used in mobile robotics

机译:移动机器人中使用的触觉桨的控制系统

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摘要

A haptic interface is a kinaesthetic link between a human and some real or virtual environment. In this article, we discuss whether the haptic technology (virtually touching objects and feeling forces) could be effectively implemented in the industrial applications. As an example, we will examine the virtual wall which is a fundamental component of almost all virtual objects. Typically, it is based on a simple spring and damper model with constraints that allow the user to make contact with an object. Various factors lead to an unstable behaviour in a controlled system such as the virtual wall. Main causes of disturbances are the sensor (e.g. the signal resolution) and the actuator (e.g. the dynamics of the system which are not covered by the controller design). Some of these disturbance mechanisms can be excluded by mechanical design, and others are more difficult to eliminate - following two are discussed in the article: First one is the zero-order hold effect caused by sampling and the second one is the shifted synchronization of the wall threshold crossings with the sampling times. Both have unwanted effects on the sampled data within the virtual wall system.
机译:触觉界面是人类和一些真实或虚拟环境之间的KinaeSthetic链接。在本文中,我们讨论了在工业应用中有效地实现了触觉技术(实际上触摸物体和感觉力)。作为示例,我们将检查虚拟墙,它是几乎所有虚拟对象的基本组件。通常,它基于简单的弹簧和阻尼模型,其限制允许用户与对象接触。各种因素导致受控系统中的不稳定行为,例如虚拟墙。干扰的主要原因是传感器(例如,信号分辨率)和致动器(例如,控制器设计不覆盖的系统的动态)。这些干扰机制中的一些可以通过机械设计排除,并且其他扰动机制更难以消除 - 在文章中讨论了以下两个:首先是由采样引起的零阶保持效果,第二个是零级保持效果,第二个是零级保持效果,第二个是墙壁阈值交叉与取样时间。两者都对虚拟墙系统内的采样数据具有不必要的影响。

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