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THE CRITICAL BIAS FOR THE HAMILTONICITY GAME IS (1+o(1))n/ln n

机译:姿态游戏的关键偏向是(1 + o(1))n / ln n

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A Maker-Breaker game is a triple (H, a, b), where H = (V, E) is a hypergraph with vertex set V, called the board of the game, and edge set E, a family of subsets of V called winning sets. The parameters a and b are positive integers, related to the so-called game bias. The game is played between two players, called Maker and Breaker, who change turns occupying previously unclaimed elements of V; Maker claims a elements in his turn, Breaker answers by claiming b elements. We assume that Breaker moves first. The game ends when all board elements have been claimed by either of the players. (In the very last move, if the board does not contain enough elements to claim for the player whose turn is now, that player claims all remaining elements of the board.) Maker wins if and only if he has occupied one of the winning sets e E E by the end of the game. Breaker wins otherwise, i.e., if he manages to occupy at least one element of ("to break into") every winning set by the end of the game. The most basic case is when a b = 1, which is the so-called unbiased game. Here we will be concerned with 1 : b games.
机译:Maker-Breaker游戏是一个三元组(H,a,b),其中H =(V,E)是一个顶点集为V的超图,称为游戏板;边缘集为E,是V的子集称为获胜集。参数a和b是正整数,与所谓的博弈偏差有关。这场比赛是由两个叫Maker和Breaker的玩家进行的,他们改变了回合,占据了之前无人认领的V元素; Maker依次要求a元素,Breaker通过要求b元素来回答。我们假设断路器先行。当任一位棋手都宣称拥有所有棋盘元素时,游戏结束。 (在最后一步中,如果棋盘中没有足够的元素来要求该回合的玩家,那么该玩家将拥有棋盘上所有剩余的元素。)制造商在且仅当其占据了一组获胜盘时获胜。比赛结束时使用EE。突破者以其他方式获胜,即,如果他设法在游戏结束前占据每个获胜集的至少一个元素(“闯入”)。最基本的情况是a = 1时,这就是所谓的无偏博弈。在这里,我们将关注1:b游戏。

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