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Does playing a sports active video game improve young children's ball skill competence?

机译:玩运动型电子游戏会提高幼儿的球类能力吗?

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摘要

Objectives: Actual and perceived object control (commonly ball) skill proficiency is associated with higher physical activity in children and adolescents. Active video games (AVGs) encourage whole body movement to control/play the electronic gaming system and therefore provide an opportunity for screen time to become more active. The purpose of this study was to determine whether playing sports AVGs has a positive influence on young children's actual and perceived object control skills.
机译:目标:实际和感知的对象控制(通常是球)技能水平与儿童和青少年较高的体育活动有关。主动视频游戏(AVG)鼓励全身运动来控制/玩电子游戏系统,因此为屏幕时间变得更加活跃提供了机会。这项研究的目的是确定玩体育AVG是否对幼儿的实际和感知对象控制技能有积极影响。

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