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Video Game Playing Enhances Young Children's Inhibitory Control

机译:电子游戏可以增强幼儿的抑制力

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Inhibitory control (IC), one of the main components of executive function, is a high-order cognitive process that enables individuals to suppress prepotent reactions and resist irrelevant interference. It develops rapidly in early childhood and provides a foundation for cognitive and psychosocial development in children. Although differing perspectives exist, there is some agreement that IC may be enhanced through video game practice and training, and that the level of cognitive engagement (CE) may affect the training outcomes. This study explored the effects of training video games on IC (measured by a Go/No-Go task) in 90 four- to six-year-old children. Participants were randomly assigned to one of three conditions: low CE (played Whack-A-Mole), high CE (played Talking Tom Gold Run), or a control group (received no training). Both training groups were asked to play the assigned video game for 5 min/day for 5 consecutive days. Results showed that the experienced gamers performed better at IC than did non-gamers. Video game training triggered significant improvements (preschoolers responded more accurately and quickly in the Go/No-Go task after a total of 25 min of training). Reaction times were negatively correlated with accuracy, i.e.-, children who responded faster also made fewer mistakes. However, the level of CE in video games had no differential impact on IC in the present group of young children. These results highlight the potential beneficial effects of video games on IC in preschoolers, and indicate that video game training may serve as a promising alternative to conventional IC interventions.
机译:抑制性控制(IC)是执行功能的主要组成部分之一,是一种高阶的认知过程,使人们能够抑制有力的反应并抵抗无关的干扰。它在儿童早期迅速发展,并为儿童的认知和社会心理发展奠定了基础。尽管存在不同的观点,但已经达成共识,可以通过视频游戏实践和培训来增强IC,并且认知参与(CE)的水平可能会影响培训结果。这项研究探索了训练视频游戏对90名4至6岁儿童的IC(通过执行/不执行任务进行测量)的影响。参与者被随机分配到以下三个条件之一:低CE(扮演Whack-A-Mole),高CE(扮演Talking Tom Gold Run)或对照组(不接受任何训练)。两个训练小组都被要求连续5天每天5分钟/天玩分配的视频游戏。结果表明,有经验的游戏玩家在IC上的表现要优于非游戏玩家。视频游戏培训带来了显着的进步(学龄前儿童经过总共25分钟的培训后,对“执行/不执行”任务的反应更加准确,迅速)。反应时间与准确度负相关,即-反应速度更快的孩子犯的错误也更少。但是,电子游戏中CE的水平对目前这一年龄段的儿童的IC没有影响。这些结果凸显了视频游戏对学龄前儿童IC的潜在有益影响,并表明视频游戏培训可以作为传统IC干预的有前途的替代方法。

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