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首页> 外文期刊>Journal of Biomechanics >From bone to plausible bipedal locomotion. Part II: Complete motion synthesis for bipedal primates.
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From bone to plausible bipedal locomotion. Part II: Complete motion synthesis for bipedal primates.

机译:从骨骼到合理的两足运动。第二部分:双足灵长类动物的完整运动合成。

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This paper addresses the problem of synthesizing plausible bipedal locomotion according to 3D anatomical reconstruction and general hypotheses on human motion control strategies. In a previous paper [Nicolas, G., Multon, F., Berillon, G., Marchal, F., 2007. From bone to plausible bipedal locomotion using inverse kinematics. Journal of Biomechanics 40 (5) 1048-1057], we have validated a method based on using inverse kinematics to obtain plausible lower-limb motions knowing the trajectory of the ankle. In this paper, we propose a more general approach that also involves computing a plausible trajectory of the ankles for a given skeleton. The inputs are the anatomical descriptions of the bipedal species, imposed footprints and a rest posture. This process is based on optimizing a reference ankle trajectory until a set of criteria is minimized. This optimization loop is based on the assumption that a plausible motion is supposed to have little internal mechanical work and should be as less jerky as possible. For each tested ankle trajectory, inverse kinematics is used to compute a lower-body motion that enables us to compute the resulting mechanical work and jerk. This method was tested on a set of modern humans (male and female, with various anthropometric properties). We show that the results obtained with this method are close to experimental data for most of the subjects. We also demonstrate that the method is not sensitive to the choice of the reference ankle trajectory; any ankle trajectory leads to very similar result. We finally apply the method to a skeleton of Pan paniscus (Bonobo), and compare the resulting motion to those described by zoologists.
机译:本文解决了根据3D解剖重建和人类运动控制策略的一般假设来合成合理的两足动物运动的问题。在以前的论文中[Nicolas,G.,Multon,F.,Berillon,G.,Marchal,F.,2007。使用反向运动学从骨骼到可能的两足动物运动。 Journal of Biomechanics 40(5)1048-1057],我们已经验证了一种基于逆运动学的方法,该方法可以了解脚踝的运动轨迹,以获取合理的下肢运动。在本文中,我们提出了一种更通用的方法,该方法还包括针对给定骨骼计算脚踝的合理轨迹。输入是两足动物的解剖学描述,施加的脚印和休息姿势。此过程基于优化参考脚踝轨迹,直到将一组标准最小化。该优化循环基于这样的假设,即合理的运动应该具有很小的内部机械功,并且应该尽可能少地发生抖动。对于每个测试的脚踝轨迹,使用反向运动学来计算下半身运动,从而使我们能够计算出所产生的机械功和加速度。此方法已在一组现代人类(具有各种人体测量特性的男性和女性)上进行了测试。我们表明,用这种方法获得的结果与大多数受试者的实验数据相近。我们还证明了该方法对参考踝关节轨迹的选择不敏感。任何脚踝轨迹都会导致非常相似的结果。最后,我们将该方法应用于Pan paniscus(Bonobo)的骨骼,并将所产生的运动与动物学家描述的运动进行比较。

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