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首页> 外文期刊>The American Journal of Clinical Nutrition: Official Journal of the American Society for Clinical Nutrition >The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children
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The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children

机译:玩能促进精力充沛的零食或水果的广告游戏对儿童实际食物摄入的影响

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摘要

Background: Previous studies have focused on the effects of television advertising on the energy intake of children. However, the rapidly changing food-marketing landscape requires research to measure the effects of nontraditional forms of marketing on the health-related behaviors of children. Objectives: The main aim of this study was to examine the effect of advergames that promote energy-dense snacks or fruit on children's ad libitum snack and fruit consumption and to examine whether this consumption differed according to brand and product type (energy-dense snacks and fruit). The second aim was to examine whether advergames can stimulate fruit intake. Design: We used a randomized between-subject design with 270 children (age: 8-10 y) who played an advergame that promoted energy-dense snacks (n = 69), fruit (n = 67), or nonfood products (n = 65) or were in the control condition (n = 69). Subsequently, we measured the free intake of energy-dense snacks and fruit. The children then completed questionnaire measures, and we weighed and measured them. Results: The main finding was that playing an advergame containing food cues increased general energy intake, regardless of the advertised brand or product type (energy-dense snacks or fruit), and this activity particularly increased the intake of energy-dense snack foods. Children who played the fruit version of the advergame did not eat significantly more fruit than did those in the other groups. Conclusion: The findings suggest that playing advergames that promote food, including either energy-dense snacks or fruit, increases energy intake in children.
机译:背景:以前的研究集中在电视广告对儿童能量摄入的影响上。但是,瞬息万变的食品销售格局要求进行研究,以衡量非传统形式的销售对儿童健康相关行为的影响。目的:本研究的主要目的是研究促进能量密集型零食或水果的广告游戏对儿童随意摄入零食和水果消费的影响,并检查这种消费是否因品牌和产品类型(能量密集型零食和水果)而有所不同。水果)。第二个目的是检查广告游戏是否可以刺激水果摄入。设计:我们采用了一项随机的受试者间设计,其中有270名儿童(年龄在8-10岁之间)玩了一个广告游戏,该游戏宣传高能量小吃(n = 69),水果(n = 67)或非食品(n = 65)或处于对照状态(n = 69)。随后,我们测量了能量密集型零食和水果的免费摄入量。然后,孩子们完成了问卷测量,然后我们对它们进行了称重和测量。结果:主要发现是,无论广告品牌或产品类型(高能量的零食或水果)如何,玩包含食物提示的广告游戏都能增加一般能量的摄入,并且这种活动特别增加了高能量的零食的摄入量。玩了advergame的水果版本的孩子吃的水果没有比其他组的孩子多得多。结论:研究结果表明,玩促进食物的广告游戏,包括高能量的零食或水果,可以增加儿童的能量摄入。

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