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Shake, Rattle, and Roll or Shake, Swipe, and Tilt: Mobile Food Advergames Targeting Children

机译:摇晃,拨浪鼓和滚动或摇晃,滑动和倾斜:移动食品advergames针对儿童

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Advergames on food brands' websites have gained attention and concern for their potential to reach children and engage them with playfully constructed brand messages about less nutritious foods (Lee et al. 2009; Moore and Rideout 2007; Quilliam et al. 2011). Recently, new technology such as mobile games opens up new opportunities for food marketers to avoid criticism and to reach out to children. Mobile advergames have introduced new, more interactive, mechanisms for engaging with games and brands. Where computer games limited players' active engagement to use of a keyboard and/or mouse, the new generation of games has players swiping, shaking, and tilting their screens. This form of play has the potential to reinforce brand messages that appeal to more than the visual and auditory sense, with the introduction of physical activity to the engagement mix.
机译:食品品牌网站上的副名人已经引起了关注和关注他们的潜力,以便与孩子联系并与他们一起参与有关较少营养的食物的品牌信息(Lee等人2009;摩尔和乘车2007; Quilliam等,2011)。最近,移动游戏等新技术为食品营销人员开辟了新的机会,以避免批评并向儿童接触。移动副手引入了与游戏和品牌合作的新的,更多的互动机制。当计算机游戏有限的玩家积极参与使用键盘和/或鼠标时,新一代游戏都有玩家滑动,摇晃和倾斜他们的屏幕。这种形式的游戏有可能加强吸引人的品牌信息,以引入接近混合的身体活动。

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