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Education theory and classroom games: Increasing knowledge and fun in the classroom

机译:教育理论和课堂游戏:在课堂上增加知识和乐趣

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Games are a valuable teaching strategy in higher education classrooms. In the July 2005 issue of the Journal of Nursing Education, Glen-don and Ulrich discussed the creative approach of games. Two games, What's That Intervention? and Name That Drug, were described as "an excellent way to teach content, create community among students and faculty, and enhance students' critical thinking abilities" (Glendon & Ulrich, 2005, p. 338). This article describes another game, Who Wants To Be A Nurse?, that also meets the needs of adult learners by actively involving them in the learning process in a fun and exciting way.
机译:游戏是高等教育课堂中宝贵的教学策略。在2005年7月的《护理教育杂志》上,Glen-don和Ulrich讨论了游戏的创造性方法。两场比赛,那是什么干预?和Name That Drug,被描述为“一种教学内容,在学生和教职员工之间建立社区,增强学生的批判性思维能力的极好方法”(Glendon&Ulrich,2005,第338页)。本文介绍了另一款游戏《谁想成为一名护士?》,该游戏通过以有趣和激动人心的方式积极让成人学习者参与学习,也满足了他们的需求。

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