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Memory allocation and mapping in high-level synthesis - an integrated approach

机译:高级合成中的内存分配和映射 - 一种综合方法

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With the increasing design complexity and performance requirement, data arrays in behavioral specification are usually mapped to memories in behavioral synthesis. This paper describes a new algorithm that overcomes two limitations of the previous works on the problem of memory-allocation and array-mapping to memories. Specifically, its key features are a tight link to the scheduling effect, which was totally or partially ignored by the existing memory synthesis systems, and supporting nonuniform access speeds among the ports of memories, which greatly diversify the possible (practical) memory configurations. Experimental data on a set of benchmark filter designs are provided to show the effectiveness of the proposed exploration strategy in finding globally best memory configurations.
机译:随着设计复杂性和性能需求的增加,行为规范中的数据阵列通常映射到行为合成中的存储器。本文介绍了一种新的算法,克服了先前作品的两个限制对存储器分配和数组映射的问题。具体地,其关键特征是通过现有的存储器合成系统完全或部分忽略的调度效果的紧密链接,并支持存储器端口之间的非均匀访问速度,这大大多样化了可能的(实用的)存储器配置。提供了一组基准滤波器设计的实验数据,以表明所提出的勘探策略在寻找全球最佳内存配置方面的有效性。

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