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Promoting Social and Emotional Learning With Games 'It's Fun and We Learn Things'

机译:通过“有趣,我们学到东西”游戏促进社交和情感学习

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摘要

This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate social and emotional learning (SEL). (b) Based on this review, it argues that games are a powerful way of developing social and emotional learning in young people. In addition, we draw on our collective experience as educational psychologists to identify effective practice when using games to teach SEL. The social and emotional skills needed to play successfully with others are those needed to succeed at work and in adult life. Prosocial skills involve regulating negative emotions, taking turns and sharing, support orientations to others that are fair, just, and respectful. The natural affiliation between children, play, and the desire to have fun with others makes games an ideal vehicle for teaching SEL. Circle Time games are used to support universal programs for teaching SEL to whole classes. Therapeutic board games provide an effective intervention for young people who have been targeted for further guided practice in small group settings. Verbatim quotations from students and teachers demonstrate ways in which SEL has generalized to real-life situations. The role of facilitator is crucial to the success of this approach, both in modeling appropriate skills and making the learning connections for students. In this article, facilitation and debriefing are deconstructed and the value of collaborative, rather than competitive, aspects of games highlighted.
机译:本文有两个主要目标:(a)回顾有关使用游戏促进社交和情感学习(SEL)的理论和实践文献。 (b)根据这项审查,它认为游戏是发展年轻人社交和情感学习的有力方法。此外,我们利用教育心理学家的集体经验来确定使用游戏教学SEL时的有效做法。与他人一起成功玩耍所需的社交和情感技能是在工作和成人生活中取得成功所需的技能。亲社会技能包括调节负面情绪,轮流和分享,支持对公正,公正和受人尊重的人的定向。孩子,游戏和与他人一起玩耍的渴望之间的天生联系使游戏成为学习SEL的理想工具。 Circle Time游戏用于支持通用程序,以向整个班级教授SEL。治疗性棋盘游戏为年轻人提供了有效的干预手段,他们是针对在小组环境中进行进一步指导练习的目标的。学生和老师的逐字逐句引用说明了SEL已推广到现实生活中的方式。辅导员的角色对于成功建立这种方法至关重要,无论是在建模适当的技能方面,还是在为学生建立学习联系方面。在本文中,简化了便利和汇报工作,强调了协作而非竞争方面的价值。

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