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Active Learning of Greedy Algorithms by Means of Interactive Experimentation

机译:交互式实验主动学习贪婪算法

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摘要

Greedy algorithms are one of the most common algorithm design techniques. Despite their apparent simplicity, their design is a demanding task. As a consequence, they are usually taught and learnt in a passive way. In this paper, we make a new proposal aimed at active learning of greedy algorithms. The paper contains two main contributions. First, we introduce a novel approach to their active learning, based on experimentation with and evaluation of alternative greedy strategies for a given problem. Second, we present a family of interactive assistants designed to support this approach. The assistants were evaluated for their usability in real lab situations, having obtained high scores from students as well as useful information to enhance them.
机译:贪婪算法是最常见的算法设计技术之一。尽管它们看起来很简单,但是它们的设计是一项艰巨的任务。结果,它们通常以被动的方式被教导和学习。在本文中,我们针对主动学习贪婪算法提出了一项新建议。本文包含两个主要贡献。首先,我们基于给定问题的替代贪婪策略的实验和评估,为他们的主动学习引入了一种新颖的方法。其次,我们介绍了一系列旨在支持这种方法的交互式助手。评估了助手在实际实验室中的可用性,获得了学生的高分以及有用的信息,以增强他们的能力。

著录项

  • 来源
    《SIGCSE bulletin》 |2009年第3期|119-123|共5页
  • 作者单位

    Departamento de Lenguajes y Sistemas Informaticos I Escuela Superior de Ingenieria Informatica Universidad Rey Juan Carlos C/ Tulipan s, 28933 Mostoles, Madrid, Spain;

    Departamento de Lenguajes y Sistemas Informaticos I Escuela Superior de Ingenieria Informatica Universidad Rey Juan Carlos C/ Tulipan s, 28933 Mostoles, Madrid, Spain;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    greedy algorithms; active learning; visualization; usability;

    机译:贪婪算法;主动学习;可视化易用性;

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