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Greedy Active Learning for Reducing User Interaction

机译:减少用户交互的贪婪主动学习

摘要

A method, system and computer-usable medium are disclosed for reducing user interaction when training an active learning system. Source input containing unlabeled instances and an input category are received. A Latent Semantic Analysis (LSA) similarity score, and a search engine score, are generated for each unlabeled instance, which in turn are used with the input category to rank the unlabeled instances. If a first threshold for negative instances has been met, a first unlabeled instance, having the highest ranking, is selected for annotation from the ranked collection of unlabeled instances and provided to a user for annotation with a positive label. If a second threshold for positive instances has been met, then second unlabeled instance, having the lowest ranking, is selected for annotation from the ranked collection of unannotated instances and automatically annotated with a negative label. The annotated instances are then used to train an active learning system.
机译:公开了一种用于在训练主动学习系统时减少用户交互的方法,系统和计算机可用介质。接收到包含未标记实例和输入类别的源输入。将为每个未标记的实例生成一个潜在语义分析(LSA)相似度分数和一个搜索引擎分数,然后将其与输入类别一起用于对未标记的实例进行排名。如果满足否定实例的第一阈值,则从排名最高的未标记实例的集合中选择具有最高排名的第一未标记实例进行注释,并提供给用户以带有肯定标签的注释。如果满足了肯定实例的第二个阈值,则从未注释实例的已排序集合中选择具有最低排名的第二个未标记实例进行注释,并自动用否定标签注释。然后将带注释的实例用于训练主动学习系统。

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